/*  mudmap - A tool to create and organize user side maps for MUD games
 *  Copyright (C) 2012  Neop (aka moemneop, email: mneop@web.de)
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful, but
 *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
 *  for more details.
 *
 *  You should have received a copy of the GNU General Public License along
 *  with this program; if not, see <http://www.gnu.org/licenses/>.
 */

/*  File description
 *
 *  Contains global values, parameters and strings that shouldn't be changed
 */

#pragma once

#include <stdlib.h>
#include <string>

using std::string;

namespace properties{

#ifdef debugmode
    const char prog_name[] = "MUD Map - debug build";
#else
    const char prog_name[] = "MUD Map";
#endif
const char authors[] = "Neop (aka moemneop)";
const char author[] = "Neop";
const char website[] = "https://sourceforge.net/projects/mudmap/";
const char user_manual_link[] = "http://mudmap.sourceforge.net/";
const char about_comments[] = "by Neop (aka moemneop)\nemail: mneop@web.de";

const char upstr[] = "\342\206\221";
const char downstr[] = "\342\206\223";
#ifdef __linux__
const char arrow_dr[] = "\342\244\267";
#else
const char arrow_dr[] = "\342\206\222";
#endif

const unsigned place_history_size = 50;
const float exit_radius = 5;

const unsigned tile_size_square = 120;
const unsigned tile_size_width = 150;
const unsigned tile_size_height = 75;

const int tile_dl_border_dist = 10;
const int tile_text_border_dist = 15;
const float tile_dl_line_width = 3;
const float tile_text_size = 12;

}

namespace path{

const string worlds_dir_str = "worlds/";
const string global_config_file_str = "config";

string get_user_data_dir();
string get_worlds_dir();
string get_available_worlds_file();
void set_user_data_dir(string);

}
